Ground placement
Track hairpins (U-turns) and inner loop corners
Ground units attack inward towards the loop, so a unit placed inside a bend hits enemies on both the entry and exit paths. That doubles the effective coverage of single-target DPS.
Attack Types & Map Geometry
Two ideas decide how strong a unit actually is in a run: its element / attack type and where you place it on the map. Elements mostly come down to status effects (Burn, Poison, Bleed) and cover-type affinity, while placement — Ground vs Hill — controls how much of the track every single unit can hit.
Anime Origins Wiki Team
Verified guide hub · Updated for the release meta
Anime Origins units come in two placement classes. Getting the pairing right matters more than raw stats at higher difficulties.
Track hairpins (U-turns) and inner loop corners
Ground units attack inward towards the loop, so a unit placed inside a bend hits enemies on both the entry and exit paths. That doubles the effective coverage of single-target DPS.
Elevated platforms overlooking the straight stretches
Hill units (e.g. Itsoda, Vegita) gain a Range bonus from elevation and excel at covering long straightaways that Ground units can't reach. Hill spots fill the gaps Ground carries miss.
Centre of loops with maximum shared coverage
As difficulty scales, damage falloff spreads — place your main DPS where its Range circle overlaps the most path. Move economy units (Bluma, Leorio) to the rear, off the combat path.
Quick rule: Ground DPS trusts hairpins, Hill units trust elevation, and economy units always sit off the path. Check the beginner guide for the full track geometry breakdown.
Every unit carries an element tag that shapes its attacks. The elements confirmed in the release roster are below — note that element-type advantage interactions (a rock-paper-scissors chart) have not been officially published, so unit pick is driven by role and kit rather than a hidden counter table.
Fire units like Madaro apply Calamity — a delayed detonation that repeats the damage dealt. Shinaru stacks poison, and bleed-oriented kits (Valcrad) shred single targets over time.
Some kits interact with statuses directly: Madaro can block incoming debuffs, and Slowed enemies (Goju's Infinity Expansion) lose 30% speed the longer they sit in range.
Match Decay (+40% DoT) or Rupture (+35% Crit Damage) to elemental attackers. See the trait list for details on how each boost scales with status-heavy units.
Madaro · Fire
Calamity detonation plus AoE slash makes him the best all-round elemental carry; deal 500% Damage in a slash that reaches triple Range.
Valcrad · Dark
Crit chance stacking and +3% Damage per bleeding enemy melt bosses — pair with Rupture for a crit build.
Bon · Support
Not a damage element, but the food buffs boost Damage, Cooldown and Range of every ally, amplifying every element type on the field.
Bluma · Tech
Income scaling from Training Data turns into a +30% income boost — the economy backbone of any long-run elemental team.